Uma análise de 33 Immortals Gameplay
Uma análise de 33 Immortals Gameplay
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Each one caps out at six players, so the ball of death I was always happy to be part of usually breaks down in these areas as everyone splits up again to find more fights or dungeons.
is the options menu, with pelo settings available for tweaking the graphics. The title has meager system requirements that only wants a dual-core CPU and a GPU with 2GB VRAM; it’s something you’ll be able to easily install and enjoy even on decade-old hardware.
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In the first part of this game, conquering Hell is an exercise in structure. Your goal is to defeat Lucifer, the “boss” of Inferno, but first you must work with other players to unlock an Ascension Battle just to reach him. How do you do that? Glad you asked: You must complete 12 Torture Chambers, mini raids where you are grouped up with up to six players to battle multiple waves of monsters.
Dodging enemy attacks is a massive factor in a game like this, akin to a bullet-hell title at points, so this is a big win in my book for better situation readability.
33 Immortals is a 33-player action roguelite game where players participate in massive 33-player raids. Said raids can be joined at any time, allowing seamless pick-up-and-play possibilities from players who don’t have to wait for full parties to commence. Choose from a variety of weapons from the hub world and hone your skills by hitting training dummies, or upgrading them through NPCs such as Dante from the Divine Comedy.
To stand a chance, you must farm monsters immediately. They drop dust, which fills your Dust Bubble and can be deposited at Dust Shrines to upgrade Attack, Vitality, or Empathy. Scattered across the map are Torture Chambers, high-risk combat trials with valuable loot—two Relic chests, one always open one requiring a key—that are limited to six players at a time.
It’s curious to see just how players of different skill levels and experience come together in groups. Even in the most organized parties that have formed non-verbal agreements (using a handy emote wheel) to focus on specific objectives, there’s that one player who is doing their own thing in a corner while hacking away at the wrong thing, and somehow, surviving to the end.
I’m surprised that it’s not launching for the Xbox One alongside the Series X
and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.
Being an early access release, Thunder Lotus has a lot more planned for the title following its initial release. On the road to 1.0, the studio hopes to add more features like private sessions, more enemy and boss variety, and the third world that let players fight God.
is masterfully crafted, making every hit and enemy attack feel weighty and impactful. Each sound is drawn out to perfection, whether it’s the satisfying clash of weapons or the eerie whispers of the damned in the background. The soundtrack complements this beautifully—calm and atmospheric during exploration, yet swelling into epic intensity when battles heat up.
Despite having an impressive world that 33 Immortals Gameplay encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.